Starfinder pact worlds free download
Compatible with any devices. In the wake of the final Borg invasion, which destroyed entire worlds, cost the lives of sixty-three billion people, and struck a crippling blow to Starfleet, six nations adversarial to the United Federation of Planets—the Romulan Star Empire, the Breen Confederacy, the Tholian Assembly, the Gorn Hegemony, the Tzenkethi Coalition, and the Holy Order of the Kinshaya— joined ranks to form the Typhon Pact.
For almost three years, the Federation and the Klingon Empire, allied under the Khitomer Accords, have contended with the nascent coalition on a predominantly cold-war footing. But as Starfleet rebuilds itself, factions within the Typhon Pact grow restive, concerned about their own inability to develop a quantum slipstream drive to match that of the Federation.
The discovery of a series of millennia-old ruins sets off a chain of events that puts an ancient titanic spacecraft on course to the Pact Worlds. When the vessel-which belongs to an evil, warmongering civilization long thought dead-begins destroying all other ships in its path and attacking important resources to increase its power, the heroes must rescue millions of lives from destruction and find a way to stop the ship and all aboard it.
Will the heroes be triumphant? Or will the alien species take the Pact Worlds as its new home and conquer the galaxy? Rescuing a xenoarcheological team on a distant, frozen world from weather gone haywire, the heroes unearth more than they bargained for as an ancient ruin rises from the ground and kicks off a series of events that could change the face of the galaxy forever.
The tower contains secrets of a warlike civilization thought long dead and is strangely connected to small moon in the Pact Worlds. Returning to explore a previously unknown facility under the moon's surface that threatens to overheat and destroy all life there, the heroes learn that the moon is signaling a gigantic alien craft, drawing it toward the system with lethal intent! This adventure begins The Devastation Ark Adventure Path, a three-part, monthly campaign in which the players stop the threat of an ancient alien civilization in Starfinder's first high-level adventures!
This volume also includes a gazetteer of the moon of Hibb and a selection of deadly threats. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
To Live and Die onEox Tracking the Cult of the Devourer, the heroestravel to the asteroid belt called the Diaspora, but they must face spacepirates and other treacherous dangers of the asteroid field to find the cult'shidden command post.
What the heroes learn in the Field of the Lost takes themto the dead world of Eox, where they must survive both the undead inhabitants ofthe planet and clandestine agents of the officially disavowed Corpse Fleet. Onlythen do the heroes learn that the Devourer cult is headed for a distant starsystem in search of clues to the location of an aliensuperweapon! Hired to transport supplies to a new Pact Worlds colony in the Vast, the heroes discover that the Azlanti Star Empire has invaded and occupied the colony with a small military force.
Both Liavara and Bretheda were really neat! And the player themes that went with those—particularly the Biotechnician of Bretheda—were good too.
What did you think of the included play options overall? What I did like is that it seemed to embrace some of the fantasy elements , of the science-fantasy concept, as evidenced by the Wild Warden and Xenoarcheologist themes.
Those are like space druids and space bard archeologists. But they also included some great themes that fit into the science element — Roboticist, Cyberborn, etc. Yet even in Pact Worlds that is thought of as stricly a setting book, I was pleasantly surprised there were so many player customization options, faction NPCs, and even playable races.
It was pretty great mashing up setting, starships, themes, etc. Well played, Paizo. Need a gladiator pit? Akiton has you covered.
Want a story involving space pirates? Welcome to the Diaspora. Or, when in doubt, you can always send them to Eox and see what sort of shenanigans Zo! Think of Zo! A brief bone is thrown to players in the form of a planet-specific character theme for each world to pick a few examples, the Diaspora gets the Space Pirate; the undead world of Eox gets the Deathtouched but this part of the book is mostly for the GMs.
The government claims no authority over worlds outside of the Pact Worlds system unless they request it and are granted protectorate status by the members. For the solar system , see Pact Worlds system.
Main article: Pact Council. Main article: Stewards. Starfinder Roleplaying Game Core Rulebook , p. Paizo Inc. Sutter et al. Pact Worlds , p.
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